By Jax Hunter
Welcome to the next installment of Story Tips From the Big Screen. This monthly column (to be posted the second Monday of each month) explores screen writing techniques that will help fiction writers tell a better story.
*** *** *** ***
Last month, we covered the
first five steps of the Hero’s Journey; those that take place in Act I. That left us crossing the threshold into Act
II, with the steps that make up the middle half of the book.
Step Six - Tests, Allies and Enemies (oh, my.)
This is the special world of
the adventure/quest, where our intrepid hero finds new challenges, makes new
friends and learns the rules of the world and the battle he entered.
This Special World stands in
sharp contrast to the world of Ordinary left behind. After the long, lonely time crossing the
first threshold, our hero gets to rest and recuperate for a little while, often
in a seedy bar or saloon. Remember the
cantina in Star Wars, where the alliance
is made with Han Solo (who is the true hero of the movie - at least for me. . .
I could go on and on comparing the dashing Han with the wimpy Luke, but I won’t.) In these scenes, Luke and Obi Wan begin to
gather a team together to go after the prize.
In Oz, this phase begins with
the question to Dorothy “Are you a good witch or a bad witch?” Dorothy, too, gathers her allies in this
section and earns their loyalty. She has
opportunities, as well, to learn about the enemy.
This is a good time to begin
exerting pressure on your characters to see what they’re made of.
Step Seven - Approaching the inmost cave
In the approach phase, our
hero and his stalwart companions draw near to the edge of danger where the
prize awaits. Here, they’ll strategize
and gather their weapons for the coming battle. This phase covers all the preparations for entering the Inmost
Cave. It is a great place for romance
and humor as the hero looks ahead to a time of conflict.
In Star Wars, Luke and his
friends are sucked into the Death Star where they meet Darth Vader.
Dorothy and her friends leave
the woods and catch sight of the Emerald City. They happily skip on toward that goal, unaware of further obstacles and
challenges in their way. They are
seduced by illusion in the field of poppies and find Threshold Guardians
blocking their way (the rude sentry at the doors of the Emerald City.)
Often the tools gathered so
far on the journey will be keys to getting past these guardians, as we see when
Dorothy shows that she has the ruby slippers. Within the Emerald City, Dorothy and her team are prepared for their
meeting with the Wiz. But when trouble
rears her pointy head, any friends they thought they had back away, leaving
them alone and vulnerable.
The approach phase can be
laden with setbacks like flying monkeys which disarm and discourage the hero as
he gets close. This is a time of raising
the stakes. At last, the final obstacles
to reaching the prize are overcome so that the Supreme Ordeal may begin.
Step Eight - The Ordeal
This is the phase of the big
crisis - death and rebirth - when fortunes are down and fears are up. Goals are in jeopardy. The most common pattern for the timing of
this phase is the middle of Act II, though it can also be found frequently
toward the end of the act.
We see R2D2 and C3PO
listening as Luke and his team are nearly crushed to death by the trash
compactor. Then Luke is pulled under the
mucky water and the bubbles stop. All
evidence points to his death, but he manages to emerge alive.
Other patterns found in the
Ordeal involve the hero witnessing death (Luke sees Obi Wan die), the hero
causing death, a battle with the Shadow and a battle inside the hero
himself. Sometimes the villain is killed
in this phase (Dorothy killing the witch.)
After all this, our hero has
faced death and lived. He’s ready to
seize the prize.
Step Nine - Reward
We can now quit throwing
rocks at our hero and let him get down from the tree. We’re at the second turning point, headed
into Act III. Now we celebrate as the
hero takes possession of that which he sought. Luke rescues Leia and captures the plans for the death star. He also settles up with Darth Vader.
Dorothy seizes the broomstick
and the foursome return to the wizard to claim their rewards. Of course, the Wiz balks. Toto then fulfills his purpose by
revealing the man behind the curtain and the wizard bestows the prizes: a
diploma to Scarecrow, a medal of valor to Lion and a wind up heart to
Tinman. Sadly, there is nothing there to
help Dorothy get home.
At the end of this segment,
things can look pretty bleak. The hero
can think that all is lost. The fates
(and the author) are not through with him yet. We’re headed back to Kansas, but there will be one final obstacle.
Next month, we’ll take our
hero home at last. The way won’t be
smooth, but we’ll get him there.
Until next month, BICHOK (Butt in Chair, Hands on Keyboard)
Jax (www.jaxmhunter@gmail.com)
(This series first ran in the Rocky Mountain Fiction Writers newsletter in 2004.)
About the Author: Jax Hunter is a published romance writer and freelance copywriter. She wears many hats including EMT, CPR instructor, and Grammy. She is currently working on a contemporary romance series set in ranching country Colorado and a historical romance set in 1775 Massachusetts. She lives in Colorado Springs, belongs to PPW, RMFW and is a member of the Professional Writer's Alliance.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.